A desktop lighting-analysis dashboard showing a placed light source, illuminated areas, partial coverage, blocked shadows, scenario metrics, and a nighttime 3D city environment.
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LumenReach Light Coverage
3D light coverage analysis for placing luminaires, reviewing illuminated areas, and identifying shadows blocked by buildings.
Year
2024
Duration
7 months
Location
Dubai, United Arab Emirates
Surfaces
desktop, tablet, mobileStack
Architecture
Mapping
Code
AI
Conceptual application work, created with the listed platforms and APIs and tested across the indicated surfaces.
Details
Built as a cross-device lighting analysis product for planning, field review, public-safety assessment, and scenario comparison in urban environments.
Uses a nighttime 3D city scene to show how building geometry affects light spread, shadow blocking, coverage falloff, and partial illumination zones.
Supports web dashboard workflows with a large 3D map, scenario controls, coverage metrics, blocked-area summaries, and analysis results.
Supports tablet review workflows for field teams that need scenario controls, map-first inspection, and quick access to coverage statistics.
Supports mobile companion workflows with bottom-sheet placement, simplified results, and compact actions for reviewing light-source scenarios on site.
Combines 3D geometry, WebGL rendering, and geospatial overlays to make coverage effects visible as spatial data instead of only numeric metrics.
Uses AI-assisted summaries to explain coverage gaps, identify shadow-causing structures, and suggest alternate placement or intensity adjustments.
Designed for lighting studies, event planning, public safety, infrastructure review, and environmental analysis where illumination patterns matter.
Maintains consistent map state across desktop, tablet, and phone so the same scenario can be reviewed at different levels of detail.